Combat

Combat in  uses a typical turn-based system with a special timeline mechanic.

Timeline
Enemies may telegraph certain actions they are going to perform with the time of the action shown on the timeline at the top of the screen. Heroes can score critical hits by performing attacks that will land before the action occurs. These hits may have effects other than simple increased damage; they may inflict debuffs or have a chance to interrupt or delay the enemy's attack. Enemies, however, can trigger critical hits in the same manner.